/********************************************************************************Copyright (C) 1999 Thomas BrattliThis script is made by and copyrighted to Thomas Brattli at www.bratta.comVisit for more great scripts. This may be used freely as long as this msg is intact!I will also appriciate any links you could give me.********************************************************************************///Default browsercheck, added to all scripts!function checkBrowser(){	this.ver=navigator.appVersion	this.agent=navigator.userAgent	this.dom=document.getElementById?1:0	this.opera5=(navigator.userAgent.indexOf("Opera")>-1 && document.getElementById)?1:0	this.ie5=(this.ver.indexOf("MSIE 5")>-1 && this.dom && !this.opera5)?1:0; 	this.ie6=(this.ver.indexOf("MSIE 6")>-1 && this.dom && !this.opera5)?1:0;	this.ie4=(document.all && !this.dom && !this.opera5)?1:0;	this.ie=this.ie4||this.ie5||this.ie6	this.mac=this.agent.indexOf("Mac")>-1	this.ns6=(this.dom && parseInt(this.ver) >= 5) ?1:0; 	this.ns4=(document.layers && !this.dom)?1:0;	this.bw=(this.ie6 || this.ie5 || this.ie4 || this.ns4 || this.ns6 || this.opera5)	return this}/********************************************************************************Constructing the AnimDiv object********************************************************************************/function b_moveIt(x,y){this.x=x; this.y=y; this.css.left=this.x;this.css.top=this.y}function makeDiv(obj,nest){//Bidouilles pour NS5. A supprimer lorsqu'il n'y aura plus le bug	nest=(!nest) ? '':'document.'+nest+'.'			  	this.css=bw.dom?document.getElementById(obj).style:bw.ie4?document.all[obj].style:bw.ns4?eval(nest+'document.'+obj):0;			this.evnt=bw.dom?document.getElementById(obj):bw.ie4?document.all[obj]:bw.ns4?this.css:0;				this.ref=bw.dom || bw.ie4?document:bw.ns4?eval(nest+'document.'+obj+'.document'):0; 	this.x=(bw.ns4 || bw.ns5)? parseInt(this.css.left):this.css.pixelLeft; 	this.y=(bw.ns4 || bw.ns5)? parseInt(this.css.top):this.css.pixelTop;														 	this.moveIt=b_moveIt; 				this.obj = obj + "Object"; 	eval(this.obj + "=this"); 	return this}